They're Everywhere
Comic art: four panicking crewmates, an engineer with a wrench, a cook with a frying pan, a captain in a big helmet and a toaster-headed robot, stand back to back in a cargo corridor while dozens of goofy aliens peek from every vent, crate and pipe.

A card game for 3 to 6 doomed crewmates

They're in the vents. They're in the walls. They're in the fridge.

You are the crew of the Reasonably Priced Venture, a budget freighter with a pest problem. Level up with junk, fight what crawls out of the hatches, and when it all goes wrong, shove a crewmate into the nearest vent. Last one to the escape pod gets eaten. Probably you.

Kick open a hatch

Pick a crewmate. Draw a card. If it's an alien, fight it with your level plus your junk, or run for it on a die roll. Reach level 5 and you make it to the escape pod. Everything here is a slice of the real game.

Choose your crewmate

How the real game goes

Kick open hatches

Each turn you open a hatch and something comes out: an alien, a pile of loot, or an event the captain should have warned you about.

Fight with junk

Frying pans, wrenches, a ray gun from a cereal box. Stack your level and your junk against whatever's drooling on you.

Betray beautifully

Help a crewmate for a cut of the loot, then play a card that makes their alien twice as big. Shove people into vents. It's in the rules.

The ship gets worse

Every alien you don't kill stays aboard. By the end, they really are everywhere, and the escape pod only seats one.

Things lurking on this page: 0 of 0

    Would you back it on Kickstarter?

    There's no Kickstarter yet. If enough people say they'd back it, there will be. Tap the one you'd actually pledge for. Nothing is charged; this tells us whether to print.

    Get told when the hatch opens

    One email when the print-and-play is ready, and one if the Kickstarter launches. That's it. We're too busy fighting things in the fridge.